Filtering by Category: Product Launch

Elite Returns via Kickstarter with Elite: Dangerous

Added on by Ali Beasley.

High-end, Multi-player Sequel to the Classic Open-world Space Trading / Combat Games Featuring Multi-Player and More to be Released Early 2014 

Elite: Dangerous Logo

6th November 2012, Cambridge, UK. David Braben’s Frontier Developments has launched a Kickstarter UK project Elite: Dangerous on PC.

This is the game I have wanted Frontier to make for a very long time. The next game in the Elite series - an amazing space epic with stunning visuals, incredible gameplay and breath-taking scope, and also fully multi-player.” said Frontier founder and CEO David Braben. “Frontier has been working on this project, in the background, for several years now, building a foundation of technology and tools. Imagine what is now possible, squeezing the last drop of performance from modern computers in the way the previous games did in their days? It is not only a question of raw performance, though of course this will make it a gorgeous and incredibly rich experience, but we are pushing the multi-player networking implementation too.”

David Braben co-authored “Elite”, which was one of the most successful games of the 1980s, being the first ‘open world’ game, the first true 3D game which also set many other benchmarks. It made extensive use of procedural generation of content to fit eight galaxies each with 256 star systems and associated planets, economies. legal systems and so on into 22k bytes, less than the size of a typical email today. His “Frontier” sequel, which his company is named after, greatly pushed such techniques further, containing a model of the whole of the Milky Way galaxy with all 1011 or so star systems, and many more planets and moons, each of which players could visit. Frontier is using Kickstarter both as a means of test-marketing the concept to verify there is broader interest in such a game, extending beyond the fans and press who regularly contact David about the game, and raising £1.25M / $2M funds to complete it. “Kickstarter is great because as long as we hit the threshold, it commits us to making the game.” added Braben. “From where we are now, £1.25M/$2M will get us the minimum game based on our tech and artist-directed procedural generation techniques, but I am of course hoping we can get more than that as it will allow us to be even more ambitious and potentially cover other platforms - the community of contributors will be part of the discussion about the specifics of any such decisions.” Be part of it:. www.kickstarter.com/projects/1461411552/elite-dangerous

Media Contact:

Alison Beasley, Lincoln Beasley PR 

E: Frontier@lincolnbeasley.co.uk or T: +44 (0)7966 449 130

Frontier Developments is an established game development company with 235 talented developers in the UK and Canada who have used Frontier’s own state-of-the-art technology to deliver an outstanding track record of high quality games on time and to budget with publishing partners such as Microsoft, LucasArts, Atari, and Sony.

LostWinds Blossoms - Update & Price Drop for Easter

Added on by Ali Beasley.

LostWinds Blossoms - Update and Price Drop for Easter.

The blossom is coming out in Cambridge UK, and so is a new LostWinds update!

To celebrate, Frontier is dropping the price of LostWinds to $0.99, CN¥6, £0.69, €0.79 for a week over Easter, starting 00:00am on Friday 6th April 2012.

The new LostWinds update v1.0.2: • runs at full resolution on the new iPad (3rd generation) • has further control improvements (to both multi-touch and D-Pad) • has performance optimizations that benefit all supported devices • has an improved Photo-mode interface

And will be released before the end of the price drop on Friday 00:00am 13th April 2012.

LostWinds is available on the Apple App Store http://itunes.apple.com/us/app/lostwinds/id477973472

And here’s a pic of Toku outside creator, Frontier Developments’, office.

Happy Easter!

GAME Group Adopts Gaikai’s Cloud Gaming Service Beginning Spring 2012.

Added on by Ali Beasley.



Retailer’s Aggressive Plans to Grow Digital Business Take Shape with Gaikai. 

Los Angeles, USA – March 2nd, 2012 - Gaikai Inc., the innovative cloud gaming service, and Europe’s leading computer and video games retailer The GAME Group plc. (‘GAME’, LSE: GMG) today announced the signing of an agreement which will see the retailer offer streaming game demos to European consumers from its website beginning Spring 2012.

Gaikai’s cloud gaming service forms a significant part of GAME’s strategy to grow revenues from its web and digital business. GAME’s initiatives include an expanded multichannel strategy to increase online market share, exclusive digital products unique from other online and brick-and-mortar offerings, and new purchase methods to increase customer participation and loyalty.

“We are extremely pleased to be working with GAME across Europe to help them expand their digital presence and engagement with online consumers by streaming Gaikai’s portfolio of high quality content,” said Robert Stevenson, EVP at Gaikai. “As gamers continue to increase their digital consumption of the industry’s best games, GAME will be well positioned to lead the way.”

“Gaikai’s ground-breaking game streaming technology fits in well with our strategy of delivering the very best range of games and gaming products to our customers,” said Ian Shepherd, GAME CEO. “We are thrilled to offer our consumers the ability to instantly preview game titles right at that critical moment of the purchase decision making and checkout process.”

Gaikai has spent three years building the fastest interactive cloud gaming network in the world, instantly capable of delivering cutting-edge games without the need for any custom hardware or software. Coupled with relationships with the top video game and platform partners around the world, Gaikai is capable of delivering a broad catalog of the world’s most exciting games of every genre straight to consumers on any Internet connected device, from web browsers and PCs to IP-enabled televisions.

GAME joins major computer and video game industry publishers, media and retail affiliates who have partnered with Gaikai to stream game content to millions of gamers through their sites. GAME is the largest European retailer to become a member of Gaikai’s network, which includes several major video game retail outlets.

Media Contact:

Alison Beasley, Lincoln Beasley PR

E: Alison@lincolnbeasley.co.uk T: + 44 (0) 7966 449130

About The Game Group plc

GAME Group plc is Europe’s leading retailer of pc and video games, video game consoles and related accessories. We operate over 1,300 stores, websites and digital operations in the UK, Eire, Scandinavia, Iberia, Australia and the Czech Republic. Our aim is to be the destination of choice for every consumer.

About Gaikai Inc

Gaikai is the world’s first open interactive cloud platform that provides its partners with the ability to deliver state-of-the-art video game and software application experiences instantly to any internet-connected device. Gaikai’s global cloud streaming network is fully managed and live in dozens of countries with top-tier partners. Gaikai’s robust service layer is specifically designed to allow Gaikai’s partners to grow their online and offline revenues by improving customer acquisition while extending their reach to new channels previously unavailable through physical media. Headquartered in Southern California, Gaikai is backed by Benchmark Capital, TriplePoint Capital, Rustic Canyon Partners, Limelight Networks and Intel Capital.

For more information, please visit:

Web: http://www.gaikai.com

Press Kit: http://www.gaikai.com/press

Newsletter: http://www.gaikai.com/signup

Facebook: http://www.facebook.com/GaikaiInc

Twitter: http://twitter.com/gaikai_inc

The Killzone Collection

Added on by Ali Beasley.



Presented by Art Dealership Cook & Becker & Guerrilla Games 

22 February 2012 - Utrecht, the Netherlands. Art dealership Cook Becker, in conjunction with leading game development studio Guerrilla Games has put together a curated selection of artwork from the studio’s famous Killzone game franchise.

The Killzone Collection encompasses iconic concept art, drawings and artworks such as the Into the Pixel 2011 (www.intothepixel.com) finalist Stahl Arms. The artworks are for sale in strictly controlled limited editions and can be purchased directly from Cook & Becker’s online gallery at www.candb.com. Selected works are also on display at Cook & Becker’s physical gallery in Utrecht and will be showcased during the upcoming Game Developers Conference (GDC) in San Francisco March 5 – 9.

All works are produced as Museum-grade Certified Art Giclees™, guaranteed to stay in perfect condition for over 100 years. All pieces are hand-numbered and come with an official studio-signed Certificate of Authenticity.

The Killzone Collection is the first on several games related curated art collections Cook & Becker plans to offer this year. “We want to showcase the outstanding visual art and talent in the games & entertainment industry and make these works of art available for contemporary art collectors and enthusiasts.” says Maarten Brands, art dealer at Cook &Becker. “Guerrilla Games is known to deliver ground-breaking and visually spectacular entertainment and has one of the best art teams in the business. So we’re very happy that we’ve been able to partner up and bring this collection to market.”

Press Enquiries: Alison Beasley, Lincoln Beasley PR 

E: Alison@lincolnbeasley.co.uk   T: +44 (0) 7966 449 130

About Cook & Becker

Based in Utrecht, Netherlands, Cook & Becker specializes in art and artists that represent the very best from the international computer & video games, film, entertainment and urban lifestyle industries. We exhibit and sell exclusive works from known artists, illustrators, concept artists, designers, urban/street artists and photographers from around the world. Visit the dealership’s online gallery and store at www.candb.com or contact the gallery directly for an appointment or personal consultancy.

Cook & Becker Nieuwegracht 19 3512lc Utrecht The Netherlands +31 30 320 0530

info@candb.com 

www.candb.com

About Guerrilla

Guerrilla is a growing development studio with an established reputation as one of Europe’s leading game developers. Founded in 2000 as the result of a merger between three smaller studios, Guerrilla now employs over 150 developers from 20 different nationalities. The company is located in the cultural and historical center of Amsterdam, the Netherlands.

After the successful release of the original Killzone, Guerrilla was acquired by Sony Computer Entertainment in 2005. It went on to create the critically acclaimed handheld spin-off, Killzone: Liberation, as well as the award-winning sequel, Killzone 2. The studio released Killzone 3 to eager audiences in February of 2011, and is currently in the process of developing a second IP.

GAIKAI Announces Multi-Year Licensing Agreement With EA

Added on by Ali Beasley.

Los Angeles, June 17, 2010. Gaikai Inc. today announced a multi-year licensing agreement with Electronic Arts Inc. (NASDAQ: ERTS). This agreement enables streaming of several of EA’s PC-based video games directly to any web browser via Gaikai’s technology. Gaikai will offer a number EA franchises, including The Sims™, The Battlefield: Bad Company™ Series, Dragon Age™ Series, Mass Effect™Series, Medal of Honor™ and Need for Speed™ for Gaikai’s new game advertising service. This relationship will result in EA being the first video game publisher in the world with control over instant-on video game streaming technology ready to embrace and push forward the future of digital distribution.

Gaikai’s innovations open whole new experiences for both current players and new customers looking for the best of interactive entertainment. It also brings new opportunities and capabilities that will improve both our craft and products, including secure beta-testing and the ability to instantaneously bring the latest games into the hands of our waiting audience”, said Richard Hilleman, Chief Creative Director for Electronic Arts.

EA has some of the most important franchises in the video game industry, and we’re excited to be able to use our streaming technology to help new audiences discover these amazing properties. We are also excited to be powering a cutting-edge digital strategy with EA developers,” said David Perry, CEO of Gaikai Inc.

Gaikai offers the ability to play any game instantly inside the web browser with just one click, no big game download, no game install and no patching. This server-based, cloud-gaming technology is designed to dramatically increase both reach, and audience participation, while bringing down acquisition costs dramatically. By playing games remotely from Gaikai servers around the world, players simply play wherever they are browsing, removing the need to pay for advertising clicks to move gamers around on the Internet. This freedom to play anywhere opens up exciting business models as you can play on any video game retailer site, any news site, publisher sites, or even inside Facebook.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA Sports™, EA™, EA Mobile™ and Pogo™. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA’s homepage and online game site is www.ea.com. More information about ea’s products and full text of press releases can be found on the Internet at www.info.ea.com.

About Gaikai Inc. Gaikai Inc, the new cloud based streaming service for video games and applications headed by game industry veteran David Perry, is headquartered in Southern California and funded by Benchmark Capital, TriplePoint Capital, Rustic Canyon Partners and a fourth mystery investor. The underlying technology for Gaikai was created by co-founders Andrew Gault and Rui Pereira who met while working together in The Netherlands. For more information, please visit: www.gaikai.com

EA, EA Sports, EA Mobile, Pogo, The Sims, Medal of Honor and Need for Speed are trademarks of Electronic Arts Inc. Dragon Age and Mass Effect are trademarks of EA International (Studio and Publishing) Ltd. Battlefield: Bad Company is a trademark of EA Digital Illusions CE AB.

Square Enix to Publish LostWinds: Winter of the Melodias in Japan

Added on by Ali Beasley.

Square Enix to Publish LostWinds: Winter of the Melodias in Japan 

LostWinds: Winter of the Melodias

18th December 2009. Cambridge, UK. Frontier Developments, one of the games industry’s leading independent developers, is delighted to announce a further partnership with Square Enix to publish ’the best WiiWare game of 2009’ (IGN) LostWinds®: Winter of the Melodias in Japan and Asia. The game will be released in Japan on 22nd December 2009.

“We’re very pleased to be joining forces again with Square Enix to bring the sequel to gamers in Japan and Asia.” said David Braben, Frontier’s Chairman and founder “We’re excited to see gamers’ reaction to the incredible new gameplay mechanics such as Season Switching, the all-new, expansive, beautiful settings and the story of Toku and Enril the Wind Spirit’s and adventure to save Toku’s mother.”

Illustrating the widespread acknowledgement of the game as one of the better Wii titles - disc or download - LostWinds: Winter of the Melodias was rated as No.8 in the Metacritic* chart of Wii titles for the year and is the only WiiWare game to feature in the Top 10 alongside established franchises like Tiger Woods, Guitar Hero and Metroid Prime.

Influential IGN.com also voted LostWinds: Winter of the Melodias as the the best WiiWare game of 2009 for the Nintendo Wii, describing the game’s use of the Wii Remote as ‘masterful’. http://uk.bestof.ign.com/2009/wii/best-wiiware-game.html

If you haven’t downloaded LostWinds: Winter of the Melodias yet, visit www.frontier.co.uk for a chance to win a free copy of the game.

Praise for LostWinds: Winter of the Melodias: “This is not only the best WiiWare game out there, it’s also one of the highest quality Wii titles … LostWinds: Winter of the Melodias is an outstanding achievement for all of gaming…period.” GoNintendo [9.5/10] “Might well be one of the most beautiful games ever created” Videogamer [9/10] “It’s not simply the best WiiWare title on the market, but one of the best Wii games full stop” ign9.1/10 Editor’s Choice “A brilliant sequel that improves on the original in every conceivable department. Essential.” Official Nintendo Magazineuk [9/10]

The original LostWinds picked up Develop Magazine’s ‘Best New ip’ award in July 2008, a prestigious accolade voted on by Frontier’s games industry peers.

For more information about the game visit: http://lostwinds.frontier.co.uk/

Media Enquiries: Alison Beasley, Lincoln Beasley pr. E: alison@lincolnbeasley.com M: +44 (0) 7966 449130

  • http://features.metacritic.com/features/2009/the-best-games-of-2009/3/

“LostWinds” is a registered trademark of Frontier Developments Limited. Nintendo trademarks are used under license by Nintendo. WiiWare is accessible through the Wii console.

About Frontier Frontier, headed by founder David Braben, co-author of the seminal “Elite”, is based in Cambridge, uk, and has an outstanding track record of gameplay innovation, critical acclaim and commercial success.

It received three BAFTA nominations and several awards for its console games “Dog’s Life” and “Wallace & Gromit in Project Zoo”, and scored a Christmas 2004 No.1 position in the usa with its “RollerCoaster Tycoon® 3” PC game, which has also been the recipient of various awards and a prestigious Academy of Interactive Arts and Sciences nomination. RollerCoaster Tycoon® 3: Soaked!”, the first expansion pack for RollerCoaster Tycoon® 3, was released in June 2005 and went on to win ‘Expansion Pack of the Year’ award from PC Gamer magazine in theus, with a second expansion pack “RollerCoaster Tycoon 3: Wild!” released in November 2005. Frontier’s game of the Oscar® winning “Wallace & Gromit: Curse of the Were-rabbit” movie was published by Konami in September 2005.

“Thrillville” was released by LucasArts on Xbox, PlayStation® 2, and PSP and became the best selling original kid’s title in North America in 2006. 2007’s sequel “Thrillville: Off the Rails” for Xbox 360, Windows PC, PlayStation® 2, Wii, and PSP has been publicly reported as being the 35th best selling game in North America and the EU of the 12 month period ending March 2008. In 2008 Frontier released “LostWinds” for WiiWare which was awarded ‘Best New IP’ by Develop Magazine, and is working on its original IP title “The Outsider” on PlayStation® 3, Xbox 360, Windows PC, plus other as-yet-unannounced major projects. All trademarks are acknowledged as the property of their respective owners.

LostWinds: Winter of the Melodias – European Release Set for Friday 9th October 2009.

Added on by Ali Beasley.


LostWinds - Winter of the Melodias

Will become 100th game released for WiiWare by Nintendo of Europe. 

8th October 2009, Cambridge, uk. Frontier Developments Ltd. (‘Frontier’) today announced that LostWinds®: Winter of the Melodias will be released on Friday 9th October 2009 by Nintendo of Europe, making it the 100th game to be released by Nintendo of Europe on the innovative WiiWare service. David Braben, Frontier’s Chairman and Founder, said: “We launched the original LostWinds game on WiiWare with much anticipation, as it was such an exciting and new way to access games. We are now thrilled to be able to mark the 100th game launch on WiiWare with LostWinds: Winter of the Melodias.”
The eagerly awaited follow-up to last year’s best selling, award-winning WiiWare launch title once again puts the power of the wind in the palm of your hand, as you experience Toku and Enril’s new adventure to save Toku’s mother, lift an ancient curse and thwart the evil Balasar. The elemental powers of Enril the Wind Spirit are used to protect and guide the young boy Toku - power his jumps and glides, suspend and smash new enemies, and explore all-new expanses of the stunningly presented, magical land of Mistralis.
Players can instantly transform Mistralis between Summer and Winter, harnessing the brilliance of nature: frozen Winter ponds and waterfalls become deep, teeming Summer pools and chambers in which to dive and unlock secrets, enemies can be frozen or doused, and the very air itself used to form snowballs or moisture-laden clouds. Other amazing new abilities include the cyclone, which can be used to transport Toku, smash powerful enemies and even drill through the rock of Mistralis’ diverse, richly interactive Chilling Peaks and Melodia City areas. With production values to match the very best Wii disc titles, LostWinds: Winter of the Melodias will be available to download directly to the living rooms of millions of families in Europe exclusively via Nintendo’s WiiWare service. Pricing: 1000 Wii Points. WiiWare is accessible through Wii. Release details in other territories are yet to be confirmed. See http://lostwinds.frontier.co.uk for more details including video footage, screenshots and registration for priority information on the game’s launch and exclusive content. Media Enquires and review code requests to: Alison Beasley, Lincoln Beasley pr E: Alison@lincolnbeasley.co.uk M: +44 (0) 7966 449130 T: +44 (0) 1608 645756 About Frontier Frontier are the developers behind RollerCoaster Tycoon® 3, which was a usa#1 game and is part of the second biggest selling pc game franchise of all time, and Thrillville™, which was the usa’s #1 original kids game in 2006, as well as LostWinds® which was a best-selling WiiWare launch title in 2008 in both Europe and The Americas and was awarded that year’s ‘Best New ip’ award at the Develop Games Industry Excellence Awards. LostWinds: Winter of the Melodias © 2008, 2009 Frontier Developments Limited. All rights reserved. ‘LostWinds’ and ‘Frontier’ and the Frontier logo are registered trademarks of Frontier Developments Limited. All rights reserved. ‘Winter of the Melodias’ is a trademark of Frontier Developments Limited. All rights reserved. Nintendo trademarks used under license. WiiWare is available only through the Wii console. All other trademarks and copyright are acknowledged as the property of their respective owners

The Events of LostWinds: Winter of the Melodias Little time has passed since the events which unfolded between Toku, Enril, Deo and Magmok in “LostWinds”. Notéa’s sudden return from an expedition brings with it saddening news. Whilst searching for the ruins of the Melodia City Toku’s mother, Magdi, has mysteriously disappeared. The only clues to her whereabouts lie within the tattered remains of her treasured journal. As repayment for saving his life, the ancient Guardian Magmok pledges his assistance to Toku and Enril as they head up into the mountains in search of Magdi. Toku and Enril arrive at Summerfalls Village, a picturesque location that has been beset by an eternal winter. Even more worryingly, its people now live in fear of ferocious monsters who hide in the snow. Fearing the worst, and with the chilling cold taking its toll, Toku and Enril seek the help of Sonté the Spirit of Seasons. Sonté’s season changing powers will provide the key to unravelling the plight of Summerfalls, and Toku and Enril come to realize that Magdi’s immediate fate has been entwined with that of the ancient Melodia people centuries ago by the shadowy hand of Balasar. As events continue to take unexpected turns Toku and Enril venture onward. wielding their new powers with care and in the face of potentially fatal dilemmas, Toku and Enril are plunged into a race against time to save not only the life of Toku’s mother but also the future of Mistralis…