Alpha Phase 2.0 - Multiplayer provides backers the opportunity to play against each other in four distinct multiplayer scenarios.
Read MoreArt dealer Cook & Becker in conjunction with Capcom Presents the Official Street Fighter Art Print Collection
Museum-grade limited editions celebrate 25 years of one of videogaming’s most iconic series
Amsterdam – Art dealership Cook & Becker in conjunction with Capcom is pleased to present a collection of limited-edition, museum-grade Street Fighter™ art prints. The selection encompasses designs and promotional art from over 25 years of Street Fighter history with works from some of the most important artists that have contributed to the series such as Akiman, crmk, Kinu Nishimura, Ikeno, Dai-Chan, Edayan and Shoei.
Read MoreCoaster Crazy Deluxe iOS Release Trailer
Coaster Crazy Deluxe out now on iOS!
Coaster Crazy Deluxe hits the Apple App Store today!
21 November 2013, Cambridge, uk. Frontier Developments plc (“Frontier”), the leading independent game developer and creator of RollerCoaster Tycoon® 3 and LostWinds®, today announced that its Coaster Crazy Deluxe game is available from midnight today in local territories around the world in the Apple App Store.
Read MoreElite: Dangerous to Support Oculus Rift
Immersive, Galaxy-wide Sandbox Space Experience on Virtual Reality Headset in 2014
10th October 2013. Cambridge, UK. Frontier Developments (AIM: FDEV) today revealed that it will support the Oculus Rift virtual reality headset in its forthcoming Elite: Dangerous game.
Designed for immersive gaming, Oculus Rift lends itself perfectly to providing players of Elite: Dangerous with an even more intense experience.
In addition, Frontier is happy to announce that the Oculus Rift version of Elite: Dangerous will be available to all backers that have an Oculus Rift headset for no extra cost.
David Braben, CEO of Frontier commented, “We’ve been playing with the Oculus Rift dev kits and are excited about the potential – just glancing around your cockpit or being totally immersed in a space battle. Many of our backers have made it clear that they would like Oculus Rift support – and so do we! We’re very pleased with the results so far.”
For more information contact:
Alison Beasley, Lincoln Beasley PR. E: alison@lincolnbeasley.co.uk M: +44 (0) 7966 449130
About Frontier Developments plc.
Frontier Developments plc, listed on the aim stock market (ticker:FDEV), is a leading independent game developer founded in 1994 by David Braben, co-author of the seminal ‘Elite’ game. Based in Cambridge, UK and Halifax, Nova Scotia, Canada, Frontier uses its proprietary ‘Cobra’ game development technology to create innovative games across videogame consoles, computers, smartphones and tablets. On 4th January 2013 Frontier raised £1.7 million via Kickstarter, the crowd funding website, and its own site to develop Elite: Dangerous. The studio is also working on a number of other titles, including ‘Zoo Tycoon’ as a launch title for Microsoft’s new Xbox One console.
About Oculus Rift
Oculus VR™ was founded by Palmer Luckey, a self-described virtual reality enthusiast and hardware geek. The company raised over $2.4 million in a Kickstarter campaign to help fund development of the Oculus Rift, a ground-breaking virtual reality headset for immersive gaming.
Frontier Developments plc - First Day of Dealings
15th July 2013.
not for publication, distribution or release in theunited states, canada, the republic of ireland, therepublic of south africa, japan or australia, or their respective territories or possessions
Frontier Developments plc
Admission to AIM - First Day of Dealings
Frontier Developments plc (“Frontier” or the “Company”), a leading developer of video games with studios in Cambridge, UK and Halifax, Canada, announces the commencement of dealings in its Ordinary Shares on AIM today. Frontier’s AIM symbol is FDEV and the ISIN number GB00BBT32N39.
The Company has raised £4.0 million (before expenses) through a placing of 3,169,292 new Ordinary Shares (the “Placing”). Frontier’s Market capitalisation at the Placing Price is £39.4 million.
Founded in 1994 by David Braben, co-author of the seminal Elite game, Frontier has an experienced management and development team that has consistently delivered high quality, innovative and commercially successful games in a continually evolving industry.
Frontier’s proprietary “Cobra” technology powers its efficient, cross-platform software development spanning personal computers, tablets, smartphone and videogame consoles across a wide variety of game genres. Frontier has a strong track record of successfully leveraging its software technology in games for several decades, with titles including RollerCoaster Tycoon 3, LostWinds, Kinectimals, Kinect Disneyland Adventures and Coaster Crazy games.
The expansion of games into the mainstream entertainment industry and advent of digital distribution on all platforms brings significant opportunity and the funds raised will allow Frontier to expand its current business and add further technology extensions and developments to proprietary software development platform Cobra.
Cobra development will be undertaken in conjunction with development of Elite: Dangerous, in a move that will enable Frontier to ultimately license key elements of its technology and related services to third parties.
Admission to AIM (“Admission”) follows a pre-IPO fundraising that raised £2.8 million. Frontier is debt free, has £7.2 million of cash (as at 31 May 2013), and has entered into a revolving credit facility with Barclays Bank plc for £3.0 million, so is in a strong position to take its business to the next stage.
Canaccord Genuity is the Nominated Adviser and Broker to Frontier and acted as sole Bookrunner to the Placing.
David Braben, Frontier Developments CEO, said:
“I am delighted by the level of support Frontier has received and by the calibre of our investors, whose participation in our IPO is a strong endorsement of the growth potential we have identified.
“Frontier’s admission to AIM, along with the funding we secured earlier this year, will support our efforts to further enhance the capabilities of our technology platform Cobra as the expansion of games into the mainstream entertainment industry and advent of digital distribution provide significant opportunity to generate further growth.”
Placing details
Placing price per ordinary share
127p
Number of new ordinary shares placed
3,169,292
Gross proceeds of the placing for the Group
£4.0 million
Proportion of the Enlarged Share Capital being placed
10.2%
Market capitalisation at the placing price
£39.4 million
Number of Ordinary Shares in issue following admission
31,044,422
Ticker Symbol: AIM:FDEV
Terms used in this announcement have the same meanings as those defined in the Admission Document.
Enquiries:
Frontier Development +44 (0)1223 394 300
David Braben, CEO
David Walsh, COO Neil Armstrong, CFO
Canaccord Genuity +44 (0) 207 523 8000 Simon Bridges/Cameron Duncan/Joe Weaving
Frontier Developments
Frontier was founded in 1994 by David Braben, co-author of the seminal Elite game. The Group has around 227 full-time employees and operations in Cambridge, UK and Halifax, Nova Scotia, Canada. Frontier has a proven track record of software technology development and innovation spanning several decades of rapid technological change. Frontier has exploited its technology to develop innovative videogames across a wide variety of different game genres and platforms, and has established relationships with globally renowned partners.
At the end of 2012, Frontier raised £1.6 million via Kickstarter, the crowd funding service, and its own site. The funds were raised specifically to develop Elite: Dangerous - the latest iteration of the Elite game that CEO David Braben originally co-authored in 1982 and was published in 1984. Elite was one of the first home computer games to use 3D graphics and the first to employ an open-world ‘sandbox’ gameplay model. Its revolutionary 3D graphics ensured that the game created the modern space flight simulation genre and influenced gaming as a whole. Cobra
Frontier’s Cobra software technology has been developed and evolved since 1988. Initially conceived as a solution for the problem of easily porting the same game across different target hardware devices, Cobra today supports multi-core CPU and GPU architectures of PC, console, tablet and smartphone with a modular, high performance system offering of state of the art efficiency and visual fidelity that is applicable across a wide range of game genres.
Cobra incorporates a framework which enables rapid development of powerful game creation tools, which offer the ability to view, tweak and review changes to content (e.g. animations, audio, 3D models etc) on target platforms in a live game session running on that platform, without the intervention of a programmer.
For more details on Cobra see http://www.frontier.co.uk/our_technology/
Further information
On Admission the Company’s Series A1 and Series A2 Unsecured Convertible Notes issued as part of the pre-IPO financing on 14 June 2013 have converted into Ordinary Shares at a discount of 15% to the placing price. 2,509,504 Ordinary Shares have been issued on the conversion of such notes. Jonathan Milner, a non-executive director of the Company, held £375,000 of Series A1 Unsecured Convertible Notes which have converted into 347,384 Ordinary Shares on Admission. The interests of the Directors and their connected persons in the share capital of the Company immediately following Admission are set out below:
Director Number of Ordinary Shares Percentage of enlarged issued share capital immediately following Admission %
David John Braben 17,494,380 56.4 David Ranken Gammon (1) 224,720 0.7 Jonathan Simon Milner (2) 572,104 1.8 David John Walsh (3) 1,245,820 4.0 Jonathan Francis Watts 23,500 0.1 Total 19,560,524 63.0
(1) Held by Rockspring, David Gammon and his family are beneficially interested in these Ordinary Shares (2) 56,180 Ordinary Shares will be held by the JS Milner Accumulation and Maintenance Trust in which Jonathan Milner is beneficially interested (3) 490,000 Ordinary Shares are registered in the name of Gillian Walsh
Pursuant to a lock-in and orderly market agreement dated 9 July 2013, the Directors and their connected persons holding the Ordinary Shares set out above have undertaken, subject to certain exceptions, not to dispose of such Ordinary Shares (or any interest therein) for a period of one year from the date of Admission.
end
Carmageddon: Reincarnation Development Fuelled by $3.5m Investment
Stainless Games Ltd Completes $3.5 Million Investment Round to Fuel Development on Carmageddon: Reincarnation
Newport, 19th March 2013 Stainless Games Ltd announces that the company has successfully completed a $3.5 million funding round for the development of the next iteration of Carmageddon: Reincarnation on the next gen platforms. Les Edgar, shareholder of Stainless Games, founder of Bullfrog Productions and former VP of EA’s European Studios has bridged the final part of the required funding for this development. This investment follows Stainless Games’ successful Kickstarter funding campaign the studio ran during June 2012 that contributed to the development of the PC release of Carmageddon: Reincarnation.
“We are delighted to have fully funded Carmageddon: Reincarnation without having to go outside of the collective of our own company, shareholders and fans. It allows us to maintain a true independence and creative control whilst not having to compromise quality or content by budgetary constraints. ” said Patrick Buckland, CEO and co-founder of Stainless Games.
“For an independent, privately owned company to achieve this, is a testament to our strength and to the loyalty of our fans.” he added.
Following the successful release of the iOS version of the original Carmageddon game on both iPhone and iPad late last year (and their pending Android app release of the title), Stainless Games has completed another major goal in its mission to resurrect this legendary IP and reintroduce it to a new generation of fans. The finance secured during the last weeks by Stainless Games management and board will aid the company in expanding the development and launch of the next gen instalment – Carmageddon: Reincarnation.
“I have always had a great belief in Stainless, and I really admire their continued success as one of the leading indie dev studios. The Carmageddon name is one we all want to see rise again, and I know that in the hands of its original creators, we’re bound to get the best out of the brand.” said Les Edgar. “I’m delighted to be on board and helping make the project happen.”
The new title Carmageddon: Reincarnation is set to re-engage the millions of players who enjoyed the previous versions for their excellent gameplay and irreverent humour; introduce a whole new generation of gamers to the legendary brand; and reinforce Stainless Games’ position as a strong independent developer driving unprecedented engagement for its players across all games they develop on any platform. Stainless Games Ltd. is an approved next gen developer and the experience, merit, knowledge and development discipline combined with this investment is a great indicator of the quality to be expected when Carmageddon: Reincarnation is unleashed.
Stainless said “Let there be gibs!” And there were gibs.
Elite: Dangerous Hits £1.25M Funding Target
Over 21K Backers Bring Classic Space Sim to A New Generation
3rd January 2012. Cambridge, UK: Frontier Developments (“Frontier”) is delighted that its Kickstarter campaign for the ‘Elite: Dangerous’ game has reached its funding target of £1.25M attracting over 21,000 backers.
“Thank you to everyone who helped us reached that total – it’s incredibly heartening and uplifting to see so many people supporting Elite: Dangerous,” said David Braben, CEO of Frontier and co-author of the original Elite. “The help, feedback and ideas given and the enthusiasm shown has been remarkable, vividly illustrating the power of the community which is a force to be reckoned with in today’s connected society. This has made us even more determined than ever to produce a game worthy of such support and engage even further throughout development.”
The Kickstarter project http://kck.st/YN6rVC is still accepting pledges until midnight gmt/7pm est on Friday 4th January 2013 as the team pushes towards stretch goals of Mac support and increased numbers of playable ships, in response to requests from the community. A PayPal payment option is also available via Frontier’s website elite.frontier.co.uk which will continue to accept contributions after the Kickstarter project closes.
The Elite: Dangerous Kickstarter campaign has generated over 100,000 comments so far on the project’s page, which Frontier believes is a current record for the site.
David Braben will be hosting a Reddit AMA at 5pm gmt/noon est today www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/
Elite: Dangerous is due for release on PC in March 2014.
For further information please contact:
Alison Beasley, Lincoln Beasley PR M: +44 7966 449 130 E: alison@lincolnbeasley.co.uk
About Frontier
Frontier Developments is an established game development company with 235 talented developers in the UK and Canada who have used Frontier’s own state-of-the-art technology to deliver an outstanding track record of high quality games for publishing partners such as Microsoft, LucasArts, Atari and Sony.
Elite: Dangerous Teaser Trailer Released
Frontier release Elite: Dangerous teaser trailer in latest Kickstarter campaign update
19th December 2012. Cambridge, UK. Frontier Developments has today released a teaser trailer video in support of its Kickstarter campaign to fund the development of Elite: Dangerous, the planned reboot of the classic 80s space epic game. The video can be viewed now at: http://www.youtube.com/watch?v=XGHM6wu1WY4&feature=youtu.be
The Kickstarter campaign is already a good way towards its target goal of £1.25m with 16 days still to run, and potential backers can join the campaign at the official page here: http://www.kickstarter.com/projects/1461411552/elite-dangerous. Also announced today however, is a new area on the Frontier site that now enables PayPal pledges for backers unable to contribute via the Kickstarter UK campaign page and can be found here: http://elite.frontier.co.uk/
Media Contact:
Alison Beasley, Lincoln Beasley PR
E: alison@lincolnbeasley.co.uk or T: +44 (0)7966 449 130
Frontier Developments is an established game development company with 235 talented developers in the UK and Canada who have used Frontier’s own state-of-the-art technology to deliver an outstanding track record of high quality games on time and to budget with publishing partners such as Microsoft, LucasArts, Atari, and Sony.
Mass Effect & Mirror’s Edge Fine Art Collections Announced
Art dealership Cook & Becker, in conjunction with leading game development studios BioWare & dice, presents a curated selection of original digital art prints from Mass Effect and Mirror’s Edge.
Read MoreElite Returns via Kickstarter with Elite: Dangerous
High-end, Multi-player Sequel to the Classic Open-world Space Trading / Combat Games Featuring Multi-Player and More to be Released Early 2014
6th November 2012, Cambridge, UK. David Braben’s Frontier Developments has launched a Kickstarter UK project Elite: Dangerous on PC.
“This is the game I have wanted Frontier to make for a very long time. The next game in the Elite series - an amazing space epic with stunning visuals, incredible gameplay and breath-taking scope, and also fully multi-player.” said Frontier founder and CEO David Braben. “Frontier has been working on this project, in the background, for several years now, building a foundation of technology and tools. Imagine what is now possible, squeezing the last drop of performance from modern computers in the way the previous games did in their days? It is not only a question of raw performance, though of course this will make it a gorgeous and incredibly rich experience, but we are pushing the multi-player networking implementation too.”
David Braben co-authored “Elite”, which was one of the most successful games of the 1980s, being the first ‘open world’ game, the first true 3D game which also set many other benchmarks. It made extensive use of procedural generation of content to fit eight galaxies each with 256 star systems and associated planets, economies. legal systems and so on into 22k bytes, less than the size of a typical email today. His “Frontier” sequel, which his company is named after, greatly pushed such techniques further, containing a model of the whole of the Milky Way galaxy with all 1011 or so star systems, and many more planets and moons, each of which players could visit. Frontier is using Kickstarter both as a means of test-marketing the concept to verify there is broader interest in such a game, extending beyond the fans and press who regularly contact David about the game, and raising £1.25M / $2M funds to complete it. “Kickstarter is great because as long as we hit the threshold, it commits us to making the game.” added Braben. “From where we are now, £1.25M/$2M will get us the minimum game based on our tech and artist-directed procedural generation techniques, but I am of course hoping we can get more than that as it will allow us to be even more ambitious and potentially cover other platforms - the community of contributors will be part of the discussion about the specifics of any such decisions.” Be part of it:. www.kickstarter.com/projects/1461411552/elite-dangerous
Media Contact:
Alison Beasley, Lincoln Beasley PR
E: Frontier@lincolnbeasley.co.uk or T: +44 (0)7966 449 130
Frontier Developments is an established game development company with 235 talented developers in the UK and Canada who have used Frontier’s own state-of-the-art technology to deliver an outstanding track record of high quality games on time and to budget with publishing partners such as Microsoft, LucasArts, Atari, and Sony.
LostWinds2: Winter of the Melodias Released!
Season-Switching LostWinds Sequel Lights Up the App Store today for iPad, iPhone and iPod touch!
Cambridge, UK. 10th May 2012. The award-winning, enchanting ‘LostWinds’ adventure continues on iOS today!
Amazing new season-switching gameplay. Incredible new wind powers at the tips of your fingers. Beautiful visuals. Expansive new environments to explore. Charming new characters, and an absorbing storyline. Each element builds on the success of the first game to make ‘LostWinds 2: Winter of the Melodias’ an unmissable experience on iPad, iPhone or iPod touch.
Switch seasons back and forth between Winter and Summer at will, and use all Enril the Wind Spirit’s awesome new elemental powers - plus those from the first game - to successfully guide and protect the young boy Toku. Evil Balasar has sent a poisonous, powerful adversary and a host of new minions to thwart your ongoing battle to lift his curse and save the enchanting world of Mistralis.
- Harness the brilliance of nature: Sonte, Spirit of Seasons’ astonishing powers let you instantly transform Mistralis between Summer and Winter at will to aid your progress
- Frozen Winter ponds and waterfalls become teeming Summer pools in which Toku can dive and unlock secrets
- Form snowballs from the air or manipulate moisture-laden clouds to help with your quest
- Master Enril’s rediscovered incredible cyclone power, using it to transport Toku, smash powerful enemies and even drill through the rock around you
- Expansive new regions of Mistralis provide spectacular arenas for Toku’s jumps and glides
- New enemies and familiar foes to buffet, smash, freeze, burn and douse
- New characters to befriend and puzzles to solve on your adventure to reveal the secret of the Melodias’ disappearance..
- Includes Game Center integration and Achievements
- The ‘Snapshot’ feature lets you add game characters to your own photos and share with friends
The already gorgeous game is given even extra depth and added beauty by advanced graphical techniques that realize the full potential of more recent Apple devices:
Realtime Radiosity Dynamic Shadows Dynamic Lights Refractive & Reflective Ice new iPad, iPad 2 & iPhone 4S
The LostWinds2: Winter of the Melodias App is available now for $3.99 /cn¥25 / £2.49 / €2.99 from the App Store on iPad, iPhone and iPod touch http://itunes.apple.com/us/app/lostwinds2-winter-melodias/id488671285
Check out the trailer: http://www.youtube.com/watch?v=kEiFxVwt7Pg&feature=youtu.be
For full information and support on LostWinds please visit Frontier’s LostWinds website. http://www.frontier.co.uk/lostwinds
Created by Frontier Developments, LostWinds2: Winter of the Melodias is the sequel to the award-winning, innovative adventure ‘LostWinds’ - a worldwide ‘Game of the Week’ on the AppStore on both iPhone and iPad.
Press kit: LostWinds Facebook: facebook.com/lostwinds Twitter: @frontierdev
Media Enquiries and Promo Code requests, please contact:
Alison Beasley, Lincoln Beasley PR E: Alison@lincolnbeasley.co.uk T: + 44 (0) 7966 449 130
About Frontier
UK based, award winning, independent developer, Frontier Developments is the team behind global hits including Kinect Disneyland Adventures, the Kinectimals series; RollerCoaster Tycoon® 3, a USA #1 game and part of the second biggest selling PC game franchise of all time; LostWinds® the best-selling WiiWare launch title in 2008 in both Europe and The Americas and was awarded that year’s ‘Best New IP’ award at the Develop Games Industry Excellence Awards. LostWinds: Winter of the Melodias is the critically acclaimed sequel that hit the top of the WiiWare charts worldwide on its release in 2009.
Chairman David Braben is also a founding member of charitable enterprise Raspberry Pi.
Gaikai Launches First Ever Cloud Gaming Facebook App, Streaming Console-Quality Games to 400M+ Users
A VC Backed Start-Up Bridges Social Gaming & Console-Quality Gaming, The Two Largest Video Game Markets - Increasing The Reach of High-End Video Games Over 50x By Making Them Instantly Playable Inside Facebook.
Los Angeles, USA - Apr. 11, 2012 - Gaikai Inc., the innovative cloud gaming service, today launches the Beta of its Facebook app which will deliver high-end, console quality game experiences directly to consumers from inside the world’s leading social network.
By streaming their games through Gaikai video game publishers can now easily reach hundreds of millions of potential new players in North America and Europe. The beta will allow gamers to try out a selection of games for free.
“People don’t want to leave Facebook to play games – Zynga’s phenomenal success is proof of that,” said David Perry, ceo of Gaikai, “Cloud Gaming means that the game doesn’t need to be downloaded and run on your computer, it literally means the game runs out on the internet, in the cloud, with the experience being streamed to the players. Most video game publishers are now seeking to grow their digital customer base and unlike movie and music services like Netflix and Spotify, Gaikai gives the game publishers relationships with the customers.”
Perry continues, “The power of Facebook is not only in the vast size of the connected audience, but also in the quality of the social ties and interactions that occur within the network. The Facebook social graph fuels our mantra ‘Try it for free’, ‘Share it if you like it’, ‘Buy it if you love it’.”
The first games to try in the Beta v1.0 Launch are:
Saints Row - The Third (usa) Dead Rising 2 - Off the Record (usa) Magicka (usa & Europe) Sniper - Ghost Warrior (usa & Europe) The Witcher 2 - Assassins of Kings (usa & Europe) Orcs Must Die! (usa &Europe) Farming Simulator 2011 (usa & Europe)
“Gaikai’s technology allows us to deliver our games to a wider audience,” stated Kevin Kraff, Vice President of Global Brand Management at thq. “As content creators it’s not only paramount that we give our players great entertainment but also that we give them a choice in how they access it. Streaming inside Facebook is not only revolutionary, but is something that both new and existing players will benefit from.”
Gaikai’s streaming technology allows players to sample games before they buy them and gives publishers a new way to build anticipation, increase sales reach and significantly reduce player acquisition costs.
What you need to play: The Gaikai Facebook app is currently available in North America & Europe. To play you will need to be in a Gaikai coverage area with a broadband internet connection and Java installed. Gaikai works on any pc or Mac using Windows, Mac os or Linux. Gaikai works in all major browsers including Internet Explorer, Chrome, Firefox and Safari. Use this link to experience Gaikai’s Facebook app: https://apps.facebook.com/gaikai-games/
Visit http://www.gaikai.com/games to try even more games at Gaikai.com.
For support use this link: http://www.gaikai.com/faq
media contact: Gaikai Inc.
Alison Beasley, Lincoln Beasley pr E: alison@lincolnbeasley.co.uk T: + 44 (0) 796 644 9130
About Gaikai Gaikai is the world’s first interactive cloud platform that provides its partners with the ability to deliver state-of-the-art video game and software application experiences instantly to any internet-connected device. Gaikai’s offers its global cloud streaming network as a fully managed service and is live in 88 countries with top-tier partners. Gaikai’s robust service layer is specifically designed to allow Gaikai’s partners to grow their online and offline revenues by improving customer acquisition while extending their reach to new channels previously unavailable using physical media. Headquartered in Southern California, Gaikai is backed by Benchmark Capital, nea, Rustic Canyon Partners, Limelight Networks and Intel Capital.
Companies already using Gaikai’s Technology include:
Walmart.com - http://see.walmart.com/gamecenter/downloads BestBuy.com - http://tinyurl.com/7ucemfm YouTube.com - http://www.youtube.com/EAsportsfootball?playOnGaikai Electronic Arts Origin Store - http://tinyurl.com/7myc6o8 Ubisoft UBIShop - http://tinyurl.com/398eyql Capcom - http://www.deadrising-2.com/ Eurogamer.net - http://www.eurogamer.net/gaikai and many more…
For more information, please visit:
Press Kit: http://www.gaikai.com/press Facebook: http://www.facebook.com/GaikaiInc Facebook App: https://apps.facebook.com/gaikai-games/ Twitter: http://twitter.com/gaikai_inc
LostWinds Blossoms - Update & Price Drop for Easter
LostWinds Blossoms - Update and Price Drop for Easter.
The blossom is coming out in Cambridge UK, and so is a new LostWinds update!
To celebrate, Frontier is dropping the price of LostWinds to $0.99, CN¥6, £0.69, €0.79 for a week over Easter, starting 00:00am on Friday 6th April 2012.
The new LostWinds update v1.0.2: • runs at full resolution on the new iPad (3rd generation) • has further control improvements (to both multi-touch and D-Pad) • has performance optimizations that benefit all supported devices • has an improved Photo-mode interface
And will be released before the end of the price drop on Friday 00:00am 13th April 2012.
LostWinds is available on the Apple App Store http://itunes.apple.com/us/app/lostwinds/id477973472
And here’s a pic of Toku outside creator, Frontier Developments’, office.
Happy Easter!
GAME Group Adopts Gaikai’s Cloud Gaming Service Beginning Spring 2012.
Retailer’s Aggressive Plans to Grow Digital Business Take Shape with Gaikai.
Los Angeles, USA – March 2nd, 2012 - Gaikai Inc., the innovative cloud gaming service, and Europe’s leading computer and video games retailer The GAME Group plc. (‘GAME’, LSE: GMG) today announced the signing of an agreement which will see the retailer offer streaming game demos to European consumers from its website beginning Spring 2012.
Gaikai’s cloud gaming service forms a significant part of GAME’s strategy to grow revenues from its web and digital business. GAME’s initiatives include an expanded multichannel strategy to increase online market share, exclusive digital products unique from other online and brick-and-mortar offerings, and new purchase methods to increase customer participation and loyalty.
“We are extremely pleased to be working with GAME across Europe to help them expand their digital presence and engagement with online consumers by streaming Gaikai’s portfolio of high quality content,” said Robert Stevenson, EVP at Gaikai. “As gamers continue to increase their digital consumption of the industry’s best games, GAME will be well positioned to lead the way.”
“Gaikai’s ground-breaking game streaming technology fits in well with our strategy of delivering the very best range of games and gaming products to our customers,” said Ian Shepherd, GAME CEO. “We are thrilled to offer our consumers the ability to instantly preview game titles right at that critical moment of the purchase decision making and checkout process.”
Gaikai has spent three years building the fastest interactive cloud gaming network in the world, instantly capable of delivering cutting-edge games without the need for any custom hardware or software. Coupled with relationships with the top video game and platform partners around the world, Gaikai is capable of delivering a broad catalog of the world’s most exciting games of every genre straight to consumers on any Internet connected device, from web browsers and PCs to IP-enabled televisions.
GAME joins major computer and video game industry publishers, media and retail affiliates who have partnered with Gaikai to stream game content to millions of gamers through their sites. GAME is the largest European retailer to become a member of Gaikai’s network, which includes several major video game retail outlets.
Media Contact:
Alison Beasley, Lincoln Beasley PR
E: Alison@lincolnbeasley.co.uk T: + 44 (0) 7966 449130
About The Game Group plc
GAME Group plc is Europe’s leading retailer of pc and video games, video game consoles and related accessories. We operate over 1,300 stores, websites and digital operations in the UK, Eire, Scandinavia, Iberia, Australia and the Czech Republic. Our aim is to be the destination of choice for every consumer.
About Gaikai Inc
Gaikai is the world’s first open interactive cloud platform that provides its partners with the ability to deliver state-of-the-art video game and software application experiences instantly to any internet-connected device. Gaikai’s global cloud streaming network is fully managed and live in dozens of countries with top-tier partners. Gaikai’s robust service layer is specifically designed to allow Gaikai’s partners to grow their online and offline revenues by improving customer acquisition while extending their reach to new channels previously unavailable through physical media. Headquartered in Southern California, Gaikai is backed by Benchmark Capital, TriplePoint Capital, Rustic Canyon Partners, Limelight Networks and Intel Capital.
For more information, please visit:
Web: http://www.gaikai.com
Press Kit: http://www.gaikai.com/press
Newsletter: http://www.gaikai.com/signup
Facebook: http://www.facebook.com/GaikaiInc
Twitter: http://twitter.com/gaikai_inc
The Killzone Collection
Presented by Art Dealership Cook & Becker & Guerrilla Games
22 February 2012 - Utrecht, the Netherlands. Art dealership Cook & Becker, in conjunction with leading game development studio Guerrilla Games has put together a curated selection of artwork from the studio’s famous Killzone game franchise.
The Killzone Collection encompasses iconic concept art, drawings and artworks such as the Into the Pixel 2011 (www.intothepixel.com) finalist Stahl Arms. The artworks are for sale in strictly controlled limited editions and can be purchased directly from Cook & Becker’s online gallery at www.candb.com. Selected works are also on display at Cook & Becker’s physical gallery in Utrecht and will be showcased during the upcoming Game Developers Conference (GDC) in San Francisco March 5 – 9.
All works are produced as Museum-grade Certified Art Giclees™, guaranteed to stay in perfect condition for over 100 years. All pieces are hand-numbered and come with an official studio-signed Certificate of Authenticity.
The Killzone Collection is the first on several games related curated art collections Cook & Becker plans to offer this year. “We want to showcase the outstanding visual art and talent in the games & entertainment industry and make these works of art available for contemporary art collectors and enthusiasts.” says Maarten Brands, art dealer at Cook &Becker. “Guerrilla Games is known to deliver ground-breaking and visually spectacular entertainment and has one of the best art teams in the business. So we’re very happy that we’ve been able to partner up and bring this collection to market.”
Press Enquiries: Alison Beasley, Lincoln Beasley PR
E: Alison@lincolnbeasley.co.uk T: +44 (0) 7966 449 130
About Cook & Becker
Based in Utrecht, Netherlands, Cook & Becker specializes in art and artists that represent the very best from the international computer & video games, film, entertainment and urban lifestyle industries. We exhibit and sell exclusive works from known artists, illustrators, concept artists, designers, urban/street artists and photographers from around the world. Visit the dealership’s online gallery and store at www.candb.com or contact the gallery directly for an appointment or personal consultancy.
Cook & Becker Nieuwegracht 19 3512lc Utrecht The Netherlands +31 30 320 0530
info@candb.com
www.candb.com
About Guerrilla
Guerrilla is a growing development studio with an established reputation as one of Europe’s leading game developers. Founded in 2000 as the result of a merger between three smaller studios, Guerrilla now employs over 150 developers from 20 different nationalities. The company is located in the cultural and historical center of Amsterdam, the Netherlands.
After the successful release of the original Killzone, Guerrilla was acquired by Sony Computer Entertainment in 2005. It went on to create the critically acclaimed handheld spin-off, Killzone: Liberation, as well as the award-winning sequel, Killzone 2. The studio released Killzone 3 to eager audiences in February of 2011, and is currently in the process of developing a second IP.
LG Electronics & Gaikai Announce Partnership to Deliver Digital TV Cloud Gaming
At CES 2012 LG will demonstrate state-of-the-art “Cloud Gaming”, where high-end, console-like video game experiences can run in the cloud and are instantly playable on LG Digital TV’s.
Los Angeles, USA - January 10, 2012 - Gaikai Inc., a Southern California based business, and LG Electronics today announced a key strategic partnership to launch an integrated Smart TV cloud gaming service across LG Cinema 3D TV starting with the 2012 products. A prototype version of the service will be demoed live from the CES 2012 show floor in Las Vegas.
Gaikai has spent three years building the fastest interactive cloud network in the world, instantly capable of delivering cutting-edge games without the need for any extra custom hardware. Coupled with relationships with the top video game and development partners around the world, Gaikai is capable of delivering a broad catalog of the world’s most exciting games straight to LG connected consumers.
“We care passionately about delivering the best content and most premium experiences possible for our valued customers”, said Taeg Il Cho, VP of TV Product Planning Group at LG Electronics, “The ability to have award winning games that run on much more powerful hardware in the cloud than today’s PlayStation® 3 or Xbox® 360, made this a must-have feature for our televisions and future devices”.
“Thanks to the Internet, you can watch the latest movies and listen to the latest music practically anywhere,” said David Perry, CEO of Gaikai, “but until today, to play the biggest blockbuster video games, every household has had to buy and set up expensive video game console hardware. That’s all about to change and pioneers in the space can build direct digital relationships with their end consumers.”
LG will leverage Gaikai’s processing cloud platform for its game portal service operating within the LG Smart TV ecosystem. Consumers will be able to use Smart TV sign-in and seamlessly play a broad range of games, including some of the latest award-winning releases.
Media Contacts:
LG Electronics America, Inc. Gaikai Youngshin Park
E: youngshin.park @lge.com T: +82 (10) 3931-8612
Alison Beasley, Lincoln Beasley PR
T: + 44 (0)796 644 9130 E: alison@lincolnbeasley.co.uk
About LG Electronics, Inc.
LG Electronics, Inc. (KSE: 066570.KS) is a global leader and technology innovator in consumer electronics, mobile communications and home appliances, employing more than 93,000 people working in over 120 operations around the world. With 2010 global sales of $ 48.2 billion, LG comprises four business units – Home Entertainment, Mobile Communications, Home Appliance, and Air Conditioning & Energy Solutions. LG is one of the world’s leading producers of flat panel TVs, mobile devices, air conditioners, washing machines, and refrigerators.
About LG Electronics
USA LG Electronics USA, Inc., based in Englewood Cliffs, N.J., is the North American subsidiary of LG Electronics, Inc., a global force and technology leader in consumer electronics, home appliances and mobile communications. In the United States, LG Electronics sells a range of stylish and innovative home entertainment products, mobile phones, home appliances, commercial displays, air conditioning systems and solar energy solutions, all under LG’s “Life’s Good” marketing theme. For more information, please visit www.lg.com.
About Gaikai
Gaikai is the world’s first open interactive cloud platform that provides its partners with the ability to deliver state-of-the-art video game and software application experiences instantly to any internet-connected device. Gaikai’s global cloud streaming network is fully managed and live in over a dozen countries with top-tier partners. Gaikai’s robust service layer is specifically designed to allow Gaikai’s partners to grow their online and offline revenues by improving customer acquisition while extending their reach to new channels previously unavailable through physical media. Headquartered in Southern California, Gaikai is backed by Benchmark Capital, TriplePoint Capital, Rustic Canyon Partners, Limelight Networks and Intel Capital.
For more information, please visit: Web: www.gaikai.com Press Kit: http://www.gaikai.com/press Newsletter: http://www.gaikai.com/signup Facebook: www.facebook.com/GaikaiInc Twitter: @Gaikai_Inc
Cook & Becker Launches Online Gallery and Store for ‘Next Gen’ Art
Representing Leading Artists In Entertainment, Movies, Video Games, Urban Lifestyle and Comics
16th November 2011. Utrecht, Netherlands. Art dealership Cook & Becker, today announced the opening of its new online gallery for unique and limited edition art from artists working in computer & video games, movies, urban lifestyle and the broader design industries.
Complemented by a physical exhibition space in Utrecht the real-world and online destinations open today. Cook & Becker aims to curate and sell exclusive collections from some of the world’s leading digital artists, who are defining and shaping our time and culture.
The gallery opens with collections from artists including Jesse van Dijk, Maciej Kuciara, Keita Takahashi, Masaya Matsuura (NanaOn-Sha), and studios such as Guerrilla Games. To be followed by the personal works of other industry luminaries and studios. Their works will be available as uniques or limited edition Certified Art Giclées™ of museum-grade quality and supplied with a lifetime guarantee.
“At Cook & Becker we identified a growing disconnect between the traditional art world and a new generation of artists, art buyers and collectors. It is undeniable that some of the best and most influential artists are working within the entertainment and design industries. Also this new group of autonomous and post-autonomous artistic talent often works completely digital” said Maarten Brands, co-founder of Cook& Becker. “We wanted to do something with this. These types of art have not yet been represented well enough. Something we aim to rectify with truly some of the best international artists working in these spaces.” Cook & Becker has the support of people from the fine arts community as well as artists such Daniel Dociu and bafta winner & Zenimax Visual Design Director, Viktor Antonov. Viktor Antonov added, “The pre-production in games is the creative process in which designers, architects and illustrators push the boundaries of fiction as far as possible.
For me the best pieces of this process, the ‘concept illustrations’ are complete projects as valuable as the final product – film or game because they represent ideas in their purest form, without industrial or financial constraints.” Cook & Becker’s launch collection will feature limited edition and unique art from leading concept artists including:
• Jesse van Dijk – Concept artist at Bungie Studios, Credits include Killzone 3 and several movie projects, 2011 ‘Into The Pixel’ winner • Maciej Kuciara. Concept Artist at Naughty Dog Inc.. Credits include Crysis 1 & 2 and several movie projects • Julien Renoult - Art Director, Character & Concept Artist. Credits include Renaissance, The Colony and Team Fortress 2 • Roman van der Haven. Autonomous illustrator and character artist. Clients include Nintendo and several game development studios and ad-agency’s. • Guerrilla Games – Developers of Award winning Killzone franchise • Matsuura Masaya – Widely regarded as the ‘Father of the rhythm action’ genre, credits include: Parappa the Rapper, Vib Ribbon, Um Jammer Lammy
Media Enquiries:
Alison Beasley, Lincoln Beasley PR
E: Alison@lincolnbeasley.co.uk T: +44 (0) 7966 449 130
About Cook & Becker
Founded in 2011 and based in Utrecht, Netherlands, Cook & Becker specializes in art and artists that represent the very best from the international computer & video games, film, entertainment and urban lifestyle industries. We exhibit and sell exclusive works from known artists, illustrators, concept artists, designers, urban/street artists and photographers from around the world. Visit the gallery’s online gallery and store: www.candb.com or contact the gallery directly at www.cookandbecker.com
Gaikai Raises $30M to Accelerate Availability of Interactive Cloud Gaming
Los Angeles, USA – July 20, 2011. Gaikai Inc is building the cloud for gaming: the world’s fastest interactive network, capable of delivering console-quality, real time experiences to browsers on virtually any device. Today Gaikai announces the completion of their Series C funding round to accelerate the roll out of the network.
Led by renowned venture capital firm NEA, this round also sees mobile giant Qualcomm join Gaikai’s investor group, along with Benchmark Capital, Rustic Canyon and Intel Capital.
David Perry, CEO of Gaikai Inc made the following statement:
“Our vision is to manage the Gaikai Global Interactive Network, built from the ground up for the cloud. Telecommunications companies were built to deliver audio and data within geographic boundaries. The next generation networks must be able to additionally deliver instant, real time interactive experiences to a connected global audience, both wired and wireless.
We have all become used to accessing every song ever made, every book ever written, every movie in every genre through cloud-based services. Gaikai is bringing this same functionality to video games and other interactive software. Over the last few years we have quietly designed and assembled a custom high-speed interactive network, purpose built to realize this vision.
Today’s media consumers are impatient with anything that stands between them and their chosen experiences. We help publishers get rid of friction, reducing clicks, eliminating downloads and delays. Today it is common to have up to 40 clicks and, sometimes, 60 minute downloads before a consumer can even try a great software product. The Gaikai Network enables publishers to deliver a full experience within 30 seconds in any leading web browser, on all operating systems, on all devices, even running inside platforms like Facebook. Many leading companies are already our partners in this vision, including video game publisher Electronic Arts and Walmart, the largest retailer in the world.
Our business is about enabling our partners to reach their customers more easily. We don’t impose business model constraints on our publisher partners; rather, we operate and manage public and private cloud platforms as a service, on a metered basis. Any company can work with Gaikai to quickly launch their own cloud-based services. We strive to help our partners build better relationships with their customers.”
This new capital added to the advice, relationships and experience of the teams at nea, Benchmark, Rustic Canyon, Intel and Qualcomm will allow Gaikai to accelerate the growth and adoption of its Interactive Cloud Network.
Media Contact: Alison Beasley, Lincoln Beasley PR
E: Alison@lincolnbeasley.co.uk T: + 44 (0) 7966 449130
About Gaikai Inc
Gaikai is the world’s first interactive cloud streaming platform that provides its partners with the ability to instantly stream state-of-the-art video game and software experiences through the Internet to any web browser, running on any operating system. Headquartered in Southern California, Gaikai is backed by Benchmark Capital, Rustic Canyon, nea, Intel Capital, Qualcomm and Limelight Networks.
To add Gaikai powered video games to your website please visit: www.gaikai.com/affiliates
For more information, please visit: Press Kit: http://www.gaikai.com/press Web: www.gaikai.com Twitter: @Gaikai_Inc Facebook: www.facebook.com/GaikaiInc
About NEA
New Enterprise Associates, Inc. (NEA) is a leading venture capital firm focused on helping entrepreneurs build transformational businesses across multiple stages, sectors and geographies. With approximately $11 billion in committed capital, nea invests in information technology, healthcare and energy technology companies at all stages in a company’s lifecycle, from seed stage through IPO. The firm’s long track record of successful investing includes more than 165 portfolio company IPOs and more than 280 acquisitions, including investments in technology leaders like Data Domain, CareerBuilder, Diapers.com, Groupon, Juniper, Macromedia, Playdom, Salesforce.com, and TiVo. In the U.S., NEA has two offices in the Washington, D.C. metropolitan area and one in Menlo Park, California. In addition, New Enterprise Associates (India) Pvt. Ltd. has offices in Bangalore and Mumbai, India and New Enterprise Associates (Beijing), Ltd. has offices in Beijing and Shanghai, China.
For more information, please visit: www.nea.com
About Qualcomm
Qualcomm Incorporated (NASDAQ: QCOM) is the world leader in 3G and next-generation mobile technologies. For more than 25 years, Qualcomm ideas and inventions have driven the evolution of wireless communications, connecting people more closely to information, entertainment and each other. Today, Qualcomm technologies are powering the convergence of mobile communications and consumer electronics, making wireless devices and services more personal, affordable and accessible to people everywhere.
For more information, please visit: www.qualcomm.com Twitter: @Qualcomm Facebook: www.facebook.com/qualcomm
Eurogamer Network to be First Gaikai Partner In Europe
Europe’s No.1 Gaming Site Gives Millions of Players Instant Access to The Fastest Cloud Gaming Network in the World.
Los Angeles, USA. June 8, 2011. Gaikai Inc., the innovative cloud based game streaming service, today announced Europe’s leading consumer games site Eurogamer as the first pan-European media Affiliate.
With an audited ABC audience of over 5,000,000 monthly unique users Eurogamer will stream Gaikai-powered games across its local language editions in the UK, Germany, France, Spain, Italy, Portugal, The Netherlands, Denmark, Sweden and Czech Republic.
“We’ve been Beta testing in Europe for over six months and are extremely excited for Europe’s No.1 gaming site to be our first media Affiliate,” said David Perry, CEO of Gaikai Inc. “We already have 7 live data centers in Europe making it the fastest cloud gaming network in that Continent. This will offer Eurogamer’s millions of readers a great experience.”
Rupert Loman, Managing Director of Eurogamer added, “We’re delighted to be working with Gaikai in Europe. Being able to offer our community the option to instantly stream games via the browser is such a cool feature to have, and for our advertisers it is a fantastic new sampling opportunity that will genuinely revolutionise how they can promote and demo games to users in the future.” The Gaikai Affiliate Network allows websites to engage their audience with the world’s best games in real time, launched in the browser without leaving their site. While offering a compelling, frictionless experience for users, websites will also receive a share of the marketing revenue generated from games streamed to consumers, who will play the demos free of charge. This allows affiliate sites to quickly and easily expand their advertising inventory, while creating an entirely new revenue stream.
To join the Gaikai Affiliate Network, candidates can visit www.gaikai.com/affiliates and complete a short form. Registrants who meet the required criteria will receive a simple javascript code and privacy policy snippet to embed in their website. No other website modifications are required. Benefits of the program will include access to an analytics dashboard that will allow Gaikai Affiliates to filter the type of game content they would like to appear on their sites.
Media enquiries to:
Alison Beasley, Lincoln Beasley PR
E: Alison@lincolnbeasley.co.uk M: + 44 (0) 7966 449130
About Eurogamer Network
Founded in 1999, Eurogamer Network Limited publishes the world’s leading independent video games website, Eurogamer.net, and produces local editions in 11 European languages. The company also publishes market-leading trade resources GamesIndustry.biz and IndustryGamers.com. In addition to its online activities Eurogamer Network operates live shows including the Eurogamer Expo, the uk’s largest gaming event, and the GamesIndustry.biz Career Fair. Most recently, Eurogamer acquired Hammersuit and created a North American division, IndustryGamers Inc. More information on Eurogamer Network Limited can be found at www.eurogamer.biz.
About Gaikai Inc.
Gaikai is the world’s first open interactive cloud platform that provides its partners with the ability to deliver state-of-the-art video game and software application experiences instantly to any Internet connected device. Gaikai’s global cloud streaming network is fully managed and live in over a dozen countries. Gaikai’s robust service layer is specifically designed to allow Gaikai’s partners to grow their online and offline revenues by improving customer acquisition while extending their reach to new channels previously unavailable through physical media. Headquartered in Southern California, Gaikai is backed by Benchmark Capital, TriplePoint Capital, Rustic Canyon Partners, Limelight Networks and Intel Capital. For more information, please visit: www.gaikai.com Follow Gaikai online on Facebook, Twitter and YouTube.